270 Things to Know About Game Engines

"Things to Know About Game Engines" is a comprehensive resource for game developers, beginners or advanced, to understand the language of game engines. This glossary-type book provides clear and concise definitions of common game engine terms and concepts. Whether readers are new to game development or looking to deepen their understanding of the field, this book will be an invaluable tool in their arsenal.

Covering topics such as graphic rendering, physics simulation, and artificial intelligence, this book contains everything readers need to know about game engine technology. The definitions provided are written in a way that is easy to understand, making them accessible to both technical and non-technical readers. With the knowledge gained from this book, readers will be able to better navigate the complex world of game engine development and design their own video games with ease.

In summary, "Things to Know About Game Engines" is an essential resource for anyone looking to further their knowledge of game engine technology. The glossary format makes it easy to find and understand key terms and concepts, making it a valuable addition to any game developer's library.