300 Things to Know When Interviewing for a Video Game Designer Position
This comprehensive glossary-type book contains an extensive list of terms and definitions in the video game design industry. It provides essential information for those who are preparing for a job interview in this field and want to be well-prepared. The book covers everything from the basics of game design to more advanced concepts such as character development, storyline plot, and game mechanics.
Written by an experienced game designer, this book is an essential resource for anyone who wants to ace their video game designer interview. It covers a wide range of topics such as programming languages, design tools, and project management methodologies. Additionally, it contains a glossary of terms used in the industry, which will help you to communicate effectively with your interviewer, and demonstrate your knowledge of the industry. Overall, this book is a must-read for anyone who wants to increase their chances of success in the video game design job market.